Game Development Reference
In-Depth Information
Summary
We have learned how to develop interactive objects, an inventory system, and a
mission tracking system. We have shown examples of how components attached to
GameObject can communicate with one another. We have extensively used the list
container and the search pattern to implement tracking and inventory maintenance
methods. Going forward, we will use these systems in conjunction with a little applied
psychology and gamification theory to develop the first mission in our game.
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