Game Development Reference
In-Depth Information
7. Follow steps 7 to 12 from the Building an interactive object section again,
only this time name the mission Ruby Run and point the mission tokens to
the two ruby instances in the world (with unique mission token IDs). Create a
new reward for this mission and drag-and-drop its Prefab onto the reward for
mission 2.
8. Position the coins and rubies in the world at random locations in the game
world. Play the level to observe MissionMgr in action, as shown in the fol-
lowing screenshot:
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