Game Development Reference
In-Depth Information
of the tokens. If so, it will handle the task of giving the user an appropriate
reward for their performance.
The CustomGameObj and InteractiveObj systems will interact with one another
because our game's collecting mechanism is based on how the user primarily ac-
quires and interacts with mission objectives. Once we have this core mechanism
coded, with a couple of simple collection missions, we will illustrate how it works:
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