Game Development Reference
In-Depth Information
Summary
We learned about the three Cs in core gameplay experience programming. We deve-
loped base systems for the character, controls, and camera that have parameters so
that designers and programmers can adjust the look and feel of the game quickly and
easily.
Going forward, we will build the code necessary to make our game interactive! We will
learn how to program interactive objects in our game, and we will develop the techno-
logy for a mission system, which will allow the game designer to build missions and
objectives, track their status, and give them to the user in a systemic way.
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