Game Development Reference
In-Depth Information
Building character representation
With these requirements in mind, let's build the framework:
1. From
GameObject
|
CreateOther
, select
Capsule
, and place it at (
0
,
2.5
,
0
),
as shown in the following screenshot:
2. Name the capsule
Player
in the
Inspector
pane.
3. Create a cube in a similar fashion, and parent it to the capsule by dragging
it onto the hero. Scale it to (
0.5
,
0.5
,
2
), and set its local position to (
0
,
1.5
,
0.5
).
4. Name the cube object
Hat
.
Congratulations! You now have a representation of our hero in the game. The
Hat
object will serve as a visual cue for us in this chapter as we refine the controls and
camera code.