Game Development Reference
In-Depth Information
Creating our first scene
With these requirements in mind, let's build the framework:
1. Create a plane, positioned at ( 0 , 0 , 0 ), and name it ground .
2. Under Edit | Render Settings , go to the Skybox Material panel of the In-
spector pane, and add one of the skybox materials from the skybox package.
3. The GameObject drop-down menu is where you can select different types of
basic Unity3D objects to populate your world. Create a directional light to the
scene from GameObject | Create Other , and place it at ( 0 , 10 , 0 ) for readabil-
ity. Set its orientation to something like ( 50 , 330 , 0 ) to achieve a neat shading
effect on the player capsule. In our world, the y axis will mean "in the air" and
the x and z axes will correspond to the horizontal plane of the world.
Congratulations! You have created the testbed for this chapter. Now let's add the char-
acter system.
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