Game Development Reference
In-Depth Information
Summary
We have taken the components from mission1 , testbed2 , and testbed3 , and in-
tegrated them together into one seamless game. The final game is composed of four
scene files, each of which contains a single GameObject hierarchy. The top object in
the hierarchy is given a name consistent with the scene filename. Some refactoring
of existing systems was then required to fix up the classes at initialization time so that
no missing or dangling references would be incurred.
Congratulations! We have now finished our e-learning game framework. Not only did
we develop a game that exercises good teaching and learning pedagogy, we also
implemented a number of core gameplay systems for the interactive elements in the
game. While we proved the technology with a geography trivia game, the framework
could be adapted and re-skinned for other topics. Logical potential directions for fu-
ture work could include adding levels beyond the initial three. This could be done
by developing more interactive objects for your game by fleshing out your library of
condition-and-response classes for the decision manager, optimizing your code so
that it can run efficiently on resource constrained platforms such as smartphones, or
adding more polish to the game such as through audio or particles. No matter what,
make sure you have fun in the process!
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