Game Development Reference
In-Depth Information
Refactoring level 2
At this point, our project is composed of two scene files; a main scene file that
contains the persistent _global GameObject hierarchy, and the LEVEL1 scene file
that contains the _level1 hierarchy for all of the level 1 scripts and objects. While
TESTBED2 and TESTBED3 were designed to be played as standalone levels, our final
game framework is not. Hence, we now need to port and integrate the remaining
game content into this pattern.
1. Open the TESTBED2 scene file into the editor. Locate the _global and _level2
GameObjects in the Hierarchy tab.
2. Copy the _level2 GameObject with Ctrl + C .
3. Create a new scene file named LEVEL2 .
4. Paste the _level2 object hierarchy into this scene with Ctrl + V .
5. You now have an appropriate scene file package for level 2. Let's repeat the
process for level 3.
6. Open the TESTBED3 scene file into the editor. Locate the _global and _level3
GameObject in the Hierarchy tab.
7. Copy the _level3 GameObject with Ctrl + C .
8. Create a new scene file named LEVEL3 .
9. Paste the _level3 object hierarchy into this scene with Ctrl + V .
You now have an appropriate scene file package for level 3.
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