Game Development Reference
In-Depth Information
Rewarding the player
We know that the more the positive responses and positive reinforcement we give to
the player for performing well (showing that the material has been retained), the bet-
ter will he or she retain and be able to recall it on demand. In this mission, we use a
number of reinforcement techniques:
• The score is central to the player's success in this level. We give the player
500 points for each question that is answered correctly.
• The player is rewarded for further dialog from the player when he or she gives
the correct answer. This further immerses the player with positive feedback
and helps solidify a positive response.
• As with mission two, we make the NPC dance after the player gives a correct
response. This is another example of a feel-good moment that helps condition
a positive response in the player.
• Much of this feedback happens inside the Action parameter of the Cor-
rectResponse pop up that is displayed for a particular trivia question, so
make sure that you have the following actions in each of your Response Pre-
fabs:
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