Game Development Reference
In-Depth Information
Creating the structure for mission three
To begin, use
LEVEL2
as a basis for developing
LEVEL3
by performing the following
instructions:
1. Copy and paste
TESTBED2
, and rename the copy
TESTBED3
.
2. Make sure that the
_global
GameObject from the original stays in the copy
and that it is positioned at (
0
,
0
,
0
).
3. Rename the
_level2
GameObject
_level3
.
4. Under
_global
, ensure that the player (named
Player1
), camera (named
MainCamera
), and Game (named
Game
) child objects can be found. Also,
make sure that a GameObject of type
GuiTexture
named
score
is present.
5. Under
_level3
, we will add the following level three-specific objects:
•
Terrain
•
setupLevel3
•
Time
•
NpcLocators
•
LevelLogicObj
•
Directional Light
Modifying the terrain
It is not necessary to modify the terrain from
LEVEL2
to
LEVEL3
, but feel free to do
so if you wish to add variety. The only constraint is that
NpcLocators
that you place
need to be above the ground as before. This is because the NPCs precisely follow
the path formed by the locators.