Game Development Reference
In-Depth Information
Building a quiz racer animation FSM
Let's build an FSM that the QuizNpc Prefabs in mission 2 will use. Again, let's
develop the locomotion system to start.
1. Drag-and-drop an instance of the QuizNpc Prefab from the project library
window into the scene.
2. Drag-and-drop an instance of the Alexis model (already downloaded) and
place it beside QuizNpc . Disable the mesh renderer on QuizNpc so that it
no longer renders, and parent the Alexis model to the QuizNpc GameOb-
ject.
3. Set Alexis' local position to ( 0 , -1 , 0 ).
4. Create a new AnimatorController named QuizNpcController . Drag-
and-drop this controller from the Project pane directly into the Animat-
orController field on the QuizNpc instance.
5. Select QuizNpc and then open the Animator panel to preview the empty
FSM.
6. Drag-and-drop the Idle animation from the anims folder into the the panel.
7. The idle animation will play by default. When the player approaches
QuizNpc , a pop up will be displayed. If an incorrect answer is chosen, this
will have no bearing on the NPC's animation (although ideally, if we had ac-
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