Game Development Reference
In-Depth Information
Skinned meshes in Unity3D
A skinned mesh is a set of polygons whose positions and rotations are computed
based on the positions of the various transforms in a hierarchy. Instead of each
GameObject in the hierarchy have its own mesh, a single set of polygons is shared
across a number of transforms. This results in a single mesh that we call a skin be-
cause it envelops the transforms in a skin-like structure. It turns out that this type of
mesh is great for in-game characters because it moves like skin.
Note
We will now use www.mixamo.com to download some free models and animations
for our game.
Acquiring and importing models
Let's download a character model for the hero of our game.
1. Open your favorite Internet browser and go to www.mixamo.com .
2. Click on Characters and scroll through the list of skinned models. From the
models that are listed free, choose the one that you want to use. At the time of
writing this topic, we chose Justin from the free models available, as shown
in the following screenshot:
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