Game Development Reference
In-Depth Information
8. Change the five lines of text on the Prefab to present a message to the user
for not winning the game. This panel will be enabled when the user doesn't
win.
9. Give the confirm button two actions: LoadLevel2 and SelfDestruct .
LoadLevel2 will have the effect of reloading the level once we integrate the
level transitions together.
10. Set the popup_Level2Repeat and popup_Level2Finish pop ups to dis-
abled in the editor, and keep the popup_Level2Start pop up enabled when
the level starts.
Congratulations! The pop-up communication system for this mission is complete.
Let's implement the Prefab that initializes the mission on start.
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