Game Development Reference
In-Depth Information
8. Change the five lines of text on the Prefab to present a message to the user
for not winning the game. This panel will be enabled when the user doesn't
win.
9. Give the
confirm
button two actions:
LoadLevel2
and
SelfDestruct
.
LoadLevel2
will have the effect of reloading the level once we integrate the
level transitions together.
10. Set the
popup_Level2Repeat
and
popup_Level2Finish
pop ups to
dis-
abled
in the editor, and keep the
popup_Level2Start
pop up enabled when
the level starts.
Congratulations! The pop-up communication system for this mission is complete.
Let's implement the Prefab that initializes the mission on start.