Game Development Reference
In-Depth Information
The following objects will be placed in this hierarchy:
_splineDataA and _splineDataB : These are two collections of con-
trol points for the spline systems that racerA and racerB will use to
follow smooth paths during the race.
GiantFlagFinish : This is the large two-poled flag object representing
the finish line.
LevelLogicObj : This is the GameObject that contains the logic that
will track the player's progress in the mission and dispatch either
a success or failure condition based on this. This GameObject will
also have a GiantFlagStart GameObject as a child, representing the
starting line in the scene.
NpcLocators : This is a collection of positions where NPCs will be
randomly placed at the start of the mission. This operates similarly to
the flag locators in mission one.
racerA : This is an NPC GameObject that will race against the player.
racerB : This is an NPC GameObject that will race against the player.
Terrain : This is the terrain mesh that represents the park grounds in
this level (mission two).
setupLevel2 : This is the GameObject instance that configures the
level for play on start and starts the race.
raceStarter : This is the GameObject instance that controls the start
time of the race.
TriviaCards : A number of trivia cards (one for each state) will be
made that show the four flags to the player and ask him or her to pick
the correct one for the given state name.
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