Game Development Reference
In-Depth Information
Summary
We developed a data-driven dispatch system of condition and response classes. We
extended these bases to build a library of behaviors from which we can construct
NPC behaviors. We then developed a decision-manage class that can evaluate these
conditions and dispatch responses. This extendible pipeline can be specialized and
quickly iterated upon in the Unity3D Editor. In the next chapter, we will put this to
good use as we write the second level of our e-learning game. This level will take the
knowledge learned from Chapter 1 , Introduction to E-Learning and the Three Cs of
3D Games , and will test the player's recall in a fun and engaging way.
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