Game Development Reference
In-Depth Information
7. To playback the spline, create an instance of the SplineMgr class, and at-
tach it to a GameObject. Set the dt variable and playback type to 0.1 and
loop .
8. Assign curve1 to the SplineNodeRoot field of the splineMgr class.
9. Create an instance of npcScript , and attach it to the headObj object as
well. Assign the SplineMgr component on the headObj object to the path
reference in the npcScript class.
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