Game Development Reference
In-Depth Information
Summary
We overviewed a wide variety of 2D and 3D user interface components that Unity
provides. After some analysis, we determined the best scenarios to use each one of
them. Finally, we applied our knowledge and built a pop-up system using program-
ming techniques from previous chapters to build a generic, interactive, and respons-
ive menu system. We built a couple of Prefabs and redesigned the frontend of the
game using this new system to prove the efficiency of the technology. This adds a
level of polish to our game.
In the next chapter, we will continue to add polish and interactivity as we program non-
player characters for our game. By populating the game world with other characters
and objects, it will add more depth to the game world that makes the experience more
engaging, which will promote further learning by the user.
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