Game Development Reference
In-Depth Information
Future extensions
Now that we have a nice generic menu system, we could apply this to a number of
situations:
• We can redesign our flag info pop up using a model similar to the
popup_Info panel from the main menu. This would give each of them a
Return button and a polished and consistent visual presentation.
• We can create a pause menu for the game. From this, the user can check
statistics, restart the level, or quit to the main menu.
• We can use this system for NPC dialogs and interactions with the user. NPC
dialogs are the conversation pop-up windows that will appear when the player
interacts with NPCs. The user will interact with the NPC by selecting options
from these pop-up windows.
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