Game Development Reference
In-Depth Information
6. Set the second action to SelfDestruct so that this button will delete itself
on a click.
7. In the popup_Info object, add five more TextMesh GameObject instances.
Put them on successive lines at a distance of 0.8 units in z from one another.
These will be used to store the lines of text in your information pop up. Set
the first three lines of text to the following:
Geography Quest © 2014
PACKT Publishing
all rights reserved
8. Save this Prefab to the project folder by dragging-and-dropping it into your
assets folder. Name the new Prefab popup_Info .
9. Go back to your popup_MainMenu and open up the button 2 popupBut-
tonScript component. Find the Instantiate command in the actions ar-
ray for this button. Now, go to the Data field for this action, and change the
obj reference to the Prefab popup_Info by dragging-and-dropping it from
the Project tab back to this field. Also, make sure the name of the parent ob-
ject is also set at this time to MainCamera .
Congratulations! We now have a working information screen pop-up that has been
connected to the Info button of our working main menu pop up. If you have not
already done so, please delete the previous main menu panel from the last chapter;
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