Game Development Reference
In-Depth Information
Tip
To make sure that the GUITexture component you create displays behind the
GUIText that you instantiate, you can adjust their relative priorities with the Z
component of the transform position. Larger z components will draw closer to
the camera and smaller ones (even negative ones) will draw farther away. Keep-
ing this in mind, we can sort our textures and text elements as required by our
design.
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