Game Development Reference
In-Depth Information
Developing the pop-up system
As a case study, we will apply our knowledge of the systems described earlier as we
build the following Prefabs. The pop-up system will consist of a window that can dis-
play text and graphics. An instance of a pop up can have a number of buttons, each
of which will interact with the game in an easy-to-program way. We will integrate them
into our existing mission one to achieve a higher level of polish, and these will form
the new active user interface, which the user will use to communicate with the game,
and with which the game will communicate with the user.
popupMenu : This pop-up Prefab will provide the usability for an in-game
menu system. It will have clickable buttons for the user to interact with.
popupInfo : This class will present information about the game to the user,
with a single button to interact with.
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