Game Development Reference
In-Depth Information
Summary
We have engaged in an iteration on our game program and refactored the working
level from the last chapter into multiple scenes. We have created a GameMgr class to
handle the new game states for our game, and we have associated individual level
scenes with unique states; a good practice for flexible and extensible programming.
We updated the camera, score, and PlayerData systems to add further polish and
functionality to our game. Next, we will learn about the various user interface options
that Unity provides. We will use these to develop a HUD system for our game that will
meet the final needs of our e-learning game.
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