Game Development Reference
In-Depth Information
8. Switch back to the CHAPTER3_SCENE1 scene file. Copy the _global
GameObject from the Hierarchy tab by either right-clicking on it and select-
ing Copy or by clicking on the object and pressing Ctrl + C .
9. Switch to the MAIN scene again, and paste the _global object into this
scene by pressing Ctrl + V .
Congratulations! We have created a scene file that will act as the launcher for our
new game framework. Let's repeat the process for the first level.
Creating a first level scene
The LEVEL1 scene file will contain all transient GameObjects and scripts that have
a lifespan for just the first level of the game. The level one scene will look like the
following screenshot:
To create the first-level scene, perform the following steps:
1. Create a new, empty GameObject, and name it _level1 .
2. Set its position to ( 0 , 0 , 0 ). Doing this before we drag-and-drop objects be-
neath it will ensure that the world space positions of the child objects will stay
the same as they were previously.
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