Game Development Reference
In-Depth Information
Summary
We have shown how to apply the Player , InteractiveObj , ObjectInterac-
tion , InventoryMgr , and MissionMgr classes that we developed in the first two
chapters to create a fun "collect-and-interact" mechanic system for our e-learning
game. We also reviewed a model of fun and "gamification" and how this model can
be used in e-learning games to design content that will present and encourage con-
solidation of learning objectives in the user.
Going forward, we will review our code thus far, and make some maintenance
changes to future proof the code, ensuring we can extend it and that it will remain
suitable for subsequent e-learning games with a different content.
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