Game Development Reference
In-Depth Information
Creating the pop-up card Prefabs
This game level communicates the learning objectives to the player through the in-
formation cards. This information will be baked onto a single texture in your favorite
external pixel art program. When the player picks up a flag, or presses on the flag
button in the inventory, a pop-up card for the relevant state is displayed as shown in
the following screenshot:
The pop-up card Prefabs can be created by performing the following steps:
1. Create a new GUITexture object, and name it popup_<statename> .
2. Drag-and-drop an instance of the TriviaCardScript to the GameObject .
Set the card width and height to 320,320 .
3. Drag-and-drop an instance of SimpleLifespanScript to the GameOb-
ject . Set the seconds parameter to 4 . This will make sure that if the informa-
tion card disappears, it does not matter if you toggle it off from the inventory
or if the user just lets it time out naturally.
4. Repeat steps 1 to 3 for each of the 50 states.
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