Graphics Reference
In-Depth Information
@implementation ViewController
- ( void )viewDidLoad
{
[ super viewDidLoad ];
//add the ship
self .shipLayer = [ CALayer layer ];
self .shipLayer. frame = CGRectMake ( 0 , 0 , 128 , 128 );
self .shipLayer. position = CGPointMake ( 150 , 150 );
self .shipLayer. contents = ( __bridge id )[ UIImage imageNamed :
@"Ship.png" ]. CGImage ;
[ self .containerView. layer addSublayer : self .shipLayer];
}
- ( IBAction )start
{
//animate the ship rotation
CABasicAnimation *animation = [ CABasicAnimation animation ];
animation. keyPath = @"transform.rotation" ;
animation. duration = 2.0 ;
animation. byValue = @( M_PI * 2) ;
anima tion. delegate = self ;
[ self .shipLayer addAnimation :animation forKey : @"rotateAnimation" ];
}
- ( IBAction )stop
{
[ self .shipLayer removeAnimationForKey : @"rotateAnimation" ];
}
- ( void )animationDidStop:( CAAnimation *)anim finished:( BOOL )flag
{
//log that the animation stopped
NSLog ( @"The animation stopped (finished: %@)" , flag? @"YES" : @"NO" );
}
@end
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