Graphics Reference
In-Depth Information
{
[ super viewDidLoad ];
//create a path
UIBezierPath *bezierPath = [[ UIBezierPath alloc ] init ];
[bezierPath moveToPoint : CGPointMake ( 0 , 150 )];
[bezierPath addCurveToPoint : CGPointMake ( 300 , 150 )
controlPoint1 : CGPointMake ( 75 , 0 )
controlPoint2 : CGPointMake ( 225 , 300 )];
//draw the path using a CAShapeLayer
CAShapeLayer *pathLayer = [ CAShapeLayer layer ];
pathLayer. path = bezierPath. CGPath ;
pathLayer. fillColor = [ UIColor clearColor ]. CGColor ;
pathLayer. strokeColor = [ UIColor redColor ]. CGColor ;
pathLayer. lineWidth = 3.0f ;
[ self .containerView. layer addSublayer :pathLayer];
//add the ship
CALayer *shipLayer = [ CALayer layer ];
shipLayer. frame = CGRectMake ( 0 , 0 , 64 , 64 );
shipLayer. position = CGPointMake ( 0 , 150 );
shipLayer. contents = ( __bridge id )[ UIImage imageNamed :
@"Ship.png" ]. CGImage ;
[ self .containerView. layer addSublayer :shipLayer];
//create the keyframe animation
CAKeyframeAnimation *animation = [ CAKeyframeAnimation animation ];
animation. keyPath = @"position" ;
animation. duration = 4.0 ;
animation. path = bezierPath. CGPath ;
[shipLayer addAnimation :animation forKey : nil ];
}
@end
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