Game Development Reference
In-Depth Information
What We Covered
In this unit, you've learned:
Creating the class Sprite , this class encapsulates all the members and meth-
ods of sprites and it's the base of creating hero, NPC, monster, and other ob-
jects.
Building the subclasses Hero and Monster , those are derived from the base
class Sprite, overriding its move() method.
Implementing the animations of sprites and objects using the Bitmap sheets.
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