Game Development Reference
In-Depth Information
The main character images are stored in a Bitmap sheet, which contains 4 x 4 subsets
(frames) with identical sizes (w x h = 90 x 120) as shown in figure 3.2. To traverse all the
subsets in a Bitmap sheet and cut them out for animations, a method cutBitmap() will be
introduced further down.
Figure 3.2 Main Character Bitmap Sheet
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