Game Development Reference
In-Depth Information
dt.start();
}
startGame();
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
}
@ Override
public void surfaceDestroyed(SurfaceHolder holder) {
dt.flag = false ;
dt.isViewOn = false ;
}
GameView extends SurfaceView and implements the SurfaceHolder.Callback interface to
receive the information about any changes to the surface. Without Callback, GameView
only outputs a blank screen.
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