Game Development Reference
In-Depth Information
case
STATE_SUBMIT:
if
(rectOK.contains(x,y)){
father.myHandler.sendEmptyMessage(5);
//leader board
}
else if
(rectCANCEL.contains(x,y)){
score = 0;
initStageData();
startGame();
gameState = STATE_PLAY;
}
break
;
case
STATE_OVER:
if
(rectDIAG.contains(x,y)){
score = 0;
initStageData();
startGame();
gameState = STATE_PLAY;
}
break
;
case
STATE_CLOSE:
if
(rectOK.contains(x,y)){
father.myHandler.sendEmptyMessage(2);
//exit
}
else if
(rectCANCEL.contains(x,y)){
startGame();
gameState = STATE_PLAY;
}
break
;
}
return true
;
}
pickBonus() Method
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