Game Development Reference
In-Depth Information
if (canvas != null ){
surfaceHolder .unlockCan-
vasAndPost(canvas);
}
}
try {
Thread. sleep ( DRAW_THREAD_SLEEP_SPAN );
}
catch (Exception e){
e.printStackTrace();
}
}
try {
Thread. sleep (1500);
}
catch (Exception e){
e.printStackTrace();
}
}
}
}
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