Game Development Reference
In-Depth Information
if
(canvas !=
null
){
surfaceHolder
.unlockCan-
vasAndPost(canvas);
}
}
try
{
Thread.
sleep
(
DRAW_THREAD_SLEEP_SPAN
);
}
catch
(Exception e){
e.printStackTrace();
}
}
try
{
Thread.
sleep
(1500);
}
catch
(Exception e){
e.printStackTrace();
}
}
}
}
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