Game Development Reference
In-Depth Information
android.os.Process.killProcess(android.os.Process.myPid());
//System.exit(0);
break ;
case 3: //menu
//Sets MenuView as the activity content
setContentView(wv);
currentView = wv;
pv = null ;
//Loads game public resources.
BitmapManager.loadLayerPublic(getResources());
BitmapManager.loadNumberPublic(getResources());
BitmapManager.loadBonusPublic(getResources());
BitmapManager.loadGamePublic(getResources());
break ;
case 4: //game
//Sets GameView as the activity content
setContentView(gv);
currentView = gv;
//showAd();
pv = null ;
break ;
case 5: //leaderboard
try {
int m = 0;
if (gv != null ) {
m = gv.score;
gv.stopGame();
gv = null ;
}
//opens a browserIntent to handle submissions
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