Game Development Reference
In-Depth Information
android.os.Process.killProcess(android.os.Process.myPid());
//System.exit(0);
break
;
case
3:
//menu
//Sets MenuView as the activity content
setContentView(wv);
currentView = wv;
pv =
null
;
//Loads game public resources.
BitmapManager.loadLayerPublic(getResources());
BitmapManager.loadNumberPublic(getResources());
BitmapManager.loadBonusPublic(getResources());
BitmapManager.loadGamePublic(getResources());
break
;
case
4:
//game
//Sets GameView as the activity content
setContentView(gv);
currentView = gv;
//showAd();
pv =
null
;
break
;
case
5:
//leaderboard
try
{
int
m = 0;
if
(gv !=
null
) {
m = gv.score;
gv.stopGame();
gv =
null
;
}
//opens a browserIntent to handle submissions
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