Game Development Reference
In-Depth Information
//Sets fullscreen window
getWindow().requestFeature(Window. FEATURE_NO_TITLE );
getWindow().setFlags(WindowManager.LayoutParams. FLAG_FULLSCREEN ,
WindowManager.LayoutParams. FLAG_FULLSCREEN );
//Suggests an audio stream whose volume can be changed
//by the hardware volume controls.
this .setVolumeControlStream(AudioManager. STREAM_MUSIC );
//Retrieves display metrics that describe the size and
//density of this display.
DisplayMetrics dm = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(dm);
//Sets screen type(by default 800x640) and initial parameters to draw
setScreen (dm. widthPixels ,dm. heightPixels );
screenType = SCREEN_TYPE ;
//Loads system & welcome public resources.
BitmapManager. loadSystemPublic (getResources());
BitmapManager. loadWelcomePublic (getResources());
//Initializes sound pool
initSound();
//Starts off with the Menu View (also referred to as Welcome View)
wv = new WelcomeView(RaccoonRob. this );
myHandler .sendEmptyMessage(3);
//Log.d(TAG, String.format("Dungeon-----: %1$d",2));
}
@Override
protected void onResume() {
super .onResume();
// The activity has become visible (it is now "resumed").
}
@Override
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