Game Development Reference
In-Depth Information
What We Covered
In this unit, you've learned:
Designing a D-Pad on the screen to move the main character on the maps.
Making an owl icon to control the game state.
Grasping the basic knowledge and implementation process of artificial intel-
ligence.
Grasping the basic knowledge and implementation process of collision de-
tection.
Search WWH ::




Custom Search