Game Development Reference
In-Depth Information
What We Covered
In this unit, you've learned:
•
Designing a D-Pad on the screen to move the main character on the maps.
•
Making an owl icon to control the game state.
•
Grasping the basic knowledge and implementation process of artificial intel-
ligence.
•
Grasping the basic knowledge and implementation process of collision de-
tection.
Search WWH ::
Custom Search