Graphics Reference
In-Depth Information
Since the first version of Edge Animate does not support true sprite sheet
animations, we need to create this manually. We already did this in chapter 4, so
we can reuse it here.
For the walk left sequence, simply mirror the previously created keyframes
and then set them as a sequence. If you name the individual sequences with
labels (“left_run,” “right_run,” and “jumping”) and add stoppers, in the next step
we can manipulate each of these sequences with script and play them.
Figure 7.15
The background of the game scene in
Photoshop
Figure 7.16
The character's running and jumping
sequence
 
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