Game Development Reference
In-Depth Information
In this funcion, irst we set the maximum of our items in this container, and next we
create a GUI.Box for the background of the item scroll area. Then, we create the
scroll by using GUI.BeginScrollView . Next, we create a GUIContent array to
contain our items, create GUI.SelectionGrid , and apply our GUIContent array
to show them. Then, we get the item informaion from the GUIContent.tooltip ,
calculate the height of that informaion, and put it in the Label , which is also a
scroll view.
5. Now, go back to Unity and click on the Menu object in the Hierarchy view to bring
up its inspector . Then, click on the A_items opion to bring up the drop-down and
assign the parameters as follows:
Size : 1
Element 0
F Icon : key.png (located in Chapter2/images folder)
F Name : Key
Amount : 1
Now, click play , and press the M key to bring up our menu window. Click on the
INVENTORY tab and we will see our item page. Isn't that cool?
 
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