Game Development Reference
In-Depth Information
We can just set the Fixed Width and Fixed Height properies in GUIStyle to match our image
size. For instance, we have our exit buton image, which is 26 pixels wide and 22 pixels high.
We just set the Fixed Width to 26 and Fixed Height to 22. We can also set only Fixed Width
or Fixed Height in GUIStyle —as we already did in our Custom Styles Tab Button —as we
can see in the following figure:
We set the Fixed Height to 31 , and we leave the Fixed Width at 0 , which means that the
height of the style will always be 31 pixels but the width can vary from zero to infinity.
Creating a menu object
Coninuing from the irst step, we will now create our menu game object in the scene, with
which we will be able to open and close the menu window. Pressing the M key will open the
menu window, and clicking on the close buton in the window will close the menu window.
We will also create three tab butons for the player to be able to see through the diferent
pages, STATUS , INVENTORY , and EQUIPMENT , as we can see in the following screenshot:
 
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