Game Development Reference
In-Depth Information
Project 2
Create a Menu for
an RPG Game—Add
Powerups, Weapons,
and Armor
Here we are in the second chapter. When we talk about tradiional role-playing games, we
will probably be thinking about the development of the character, such as the atributes,
skills, powers, levels or experience, and so on. When we are playing an RPG, we typically
have to open the menu or UI to adjust and manage our main character, such as increase the
character atribute, change the weapon, or choose skills. The menu is very important in an
RPG game. So, in this chapter, we will make the menu in an RPG game by using the GUI class
in Unity.
Mission briefing
We'll create a simple menu, yet complex enough for the RPG game. In this chapter, we
will coninue using some assets from the irst chapter. So, we won't have to recreate the
character again. This menu will include a STATUS tab, which will show the current atributes,
skills, and equipment of our character. Next is an INVENTORY tab that will contain all
the items that our character has as well as the informaion for each item when the user
rolls over.
 
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