Game Development Reference
In-Depth Information
Prepare for Lift Off
Now, we are just about to start coding, but first let's make it organized:
1. Create a new folder in your project window and name it Scripting . This folder will
contain our script for this chapter.
2. Next, we want to set up our Unity to use MonoDevelop as our main Scriping editor
( Unity | Preferences in Mac or Edit | Preferences in Windows).
3. We will see a Unity preferences window. In the General tab, go to the External
Script Editor and change Use build-in editor (Unitron/UniSciTE) to MonoDevlop by
clicking on Browse… and choose Applications | Unity | MonoDevelop.app in Mac
or {unity install path} | Unity | MonoDevelop | MonoDevelop.exe in Windows,
and we are done.
The default Unity script editor is set to Unitron/UniSciTE because they are the
built-in editors that are included in Unity from the beginning. MonoDevelop is
basically the IDE that is just included in Unity 3.X, which has a beter scriping
and debugging environment. We can see more informaion about how to set
up the MonoDevelop on this website: http://unity3d.com/support/
documentation/Manual/HOWTO-MonoDevelop.html .
Engage Thrusters
1. First, go to Assets | Create | Javascript and name our script as
CharacterController_2D .
2. Double-click on the script; it will open the MonoDevelop window.
 
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