Game Development Reference
In-Depth Information
Objective Complete - Mini Debriefing
We learned how to use the WWWForm and WWW object to post and load the high score from
the server. We also used the MD5 encrypion to encrypt the key before posing the data to
protect it from unwanted users. Then, we used the StartCoroutine() funcion to wait for
the response from the server.
First, we created the ServerHiScore script to send and receive the user data from the
server database. In the Start() funcion, we checked to make sure that we have the server
URL and encrypion key.
Next, in the SendScore() funcion, we irst created WWWForm . Then we used
AddField("action", "Posting"); , which will tell PHP that we want to send the score
by seing the action to Posting . (The action parameter and Posting value are set in
the PHP code, which you can see in the HiScore.php that I have atached with this code).
Then, we set the hash with the MD5 encrypion value of hashKey , set the score , and
name to the WWWForm object. In the last line, we use StartCoroutine(WaitingForRe
sponse(new WWW(PHPUrl, w_form), null)) funcion to wait for the response from
the server. The StartCoroutine() funcion basically takes the IEnumerator , which we
pass to the WaitingForResponse(new WWW(PHPUrl, w_form), null) funcion here.
This funcion basically creates the WWW object that sends our WWWForm object to the specific
PHPUrl . It also takes the Function to callback when it is finished.
Then, we have the WaitingForResponse() funcion, which will wait for the response from
the server, and check if the sending request succeeds. Then we check if there is any callback
funcion to call. If there is a callback funcion, we will call it. Finally, we just clear all data by
using www.Dispose() .
Next, we created the GetScore() funcion, which is very similar to the SendScore()
funcion except that we only send one parameter to PHP, which is action to tell PHP that
we want GetScore . Also, in the StartCoroutine() funcion, we put the callback funcion
in the WaitingForResponse() funcion, which is LoadXMLData . This will be called after
the loading is finished.
Then, we have the LoadXMLData() funcion, which will call the XMLParser.
Parse() funcion to parse the XML string data that returns from the server, then store
it in the XMLParser class. We also created GetUserLength() , GetNameData() ,
GetScoreData() , and IsLoaded() to get the user data from index and check if the data
has been loaded.
Then, we go back to the HiScore script to add the funcion that will save and load the user
data to the server database.
Finally, we applied the ServerHiScore script to the HiScore game object in Hierarchy view
to get the result we want.
 
Search WWH ::




Custom Search