Game Development Reference
In-Depth Information
If we clicked on the LOCAL HI-SCORE buton, we will see that our name and score appears on
the scoreboard, as shown in the following screenshot:
Objective Complete - Mini Debriefing
We just created two classes, UsersData and LocalHiScore , for saving and loading the
user's local high score data and displayed it on the LOCAL HI-SCORE page by using the
PlayerPrefs to save and load the array of UsersData objects. We also checked for the
user submission score and sorted the score before saving it to the local object.
In the UsersData script, we started by creaing the class UsersData { . This is because
this class only contains the data and doesn't want to use any Start() or Update() funcion
that inherits from the MonoBehaviour class. If we don't put the class keyword, Unity will
automaically inherit this class from MonoBehaviour , which is the default seing for Unity
Javascript , so it means that we can run this script without adding the class keyword.
We can also inherit the class from MonoBehaviour in Javascript by
using the class keyword, as shown in the following script:
class MyClass extends MonoBehaviour { }
The preceding script will also inherit MyClass from MonoBehaviour .
However, it will be too expensive to use. To make it easy to understand,
all scripts that inherit from MonoBehaviour will have the Start() ,
Update() classes, and all the MonoBehaviour funcions run in the
Unity background.
The classes that aren't derived from MonoBehaviour objects,
Start() , Update() , and so on, won't be called on MonoBehaviour
unless they are connected to the game objects.
 
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