Game Development Reference
In-Depth Information
F Box Collider
Material : Rock (Drag Rock physics material in the Chapter7 folder
to Project view here)
F Mesh Renderer
Materials :
Size : 1
Element 0 : Rock (Drag Rock material in the Chapter7
folder in Project view here)
F Rigidbody
Mass : 6000
Is Kinematic : Check
4. Now, we have inished seing up the irst cube. Let's duplicate seven more cubes by
pressing Command + D (for Mac) or Control + D (for Windows) keys, and naming all
seven cubes Cube2 , Cube3 , Cube4 , Cube5 , Cube6 , Cube7 , and Cube8 similar to
what we did for the Wall game object in the third step. Then, we go to each new
cube's Inspector view and set up its posiion as follows:
F Transform (Cube2)
Position : X: 1.5 Y: 0 Z: 0
F Transform (Cube3)
Position : X: -1.5 Y: 0 Z: 5
F Transform (Cube4)
Position : X: 1.5 Y: 0 Z: 5
F Transform (Cube5)
Position : X: -1.5 Y: 0 Z: 10
F Transform (Cube6)
Position : X: 1.5 Y: 0 Z: 10
F Transform (Cube7)
Position : X: -1.5 Y: 0 Z: 15
F Transform (Cube8)
Position : X: 1.5 Y: 0 Z: 15
 
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