Game Development Reference
In-Depth Information
3. Next, we will go to the cube Inspector view to set up the parameters as follows:
F Tag : Destructible
F Transform
Position : X: 3 Y: 23.5 Z: 0
Rotation : X: 0 Y: 0 Z: 0
Scale : X: 6 Y: 6 Z: 1
F Box Collider
Material : Rock (Drag Rock physics material in the Chapter7 folder
to Project view here)
F Mesh Renderer
Materials :
Size : 1
Element 0 : Rock (Drag Rock material in the Chapter7
folder to Project view here)
F Rigidbody
Mass : 100
Is Kinematic : Check
4. Now we have inished seing up the irst cube. Let's duplicate three more cubes by
pressing Command + D (for Mac), or Control + D (for Windows) and name all three
Cube2 , Cube3 , and Cube4 , as shown in the following screenshot:
5. Then, we go to each new cube's Inspector view and set up its transform posiion
as follows:
F Transform (Cube2)
Position : X: 3 Y: 29.5 Z: 0
F Transform (Cube3)
Position : X: -3 Y: 29.5 Z: 0
 
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