Game Development Reference
In-Depth Information
However, we are not done yet. From the preceding screenshot, we will see that we
sill need to adjust the colliders associated with the character shape.
8. Click on head in the Hierarchy view, go to the Inspector view, and set the following:
F Sphere Collider
Radius : 0.15
Center : X: -0.04 Y: -0.06 Z: 0
9. Next, click on roothandle in the Hierarchy view, go to the Inspector view, and set
the following:
F Box Collider
Size : X: 1.3 Y: 0.5 Z: 0.35
Center : X: -0.5 Y: -0.1 Z: -0.175
10. Click on spine1 in the Hierarchy , go to the Inspector view, and set the following:
F Box Collider
Size : X: 1.3 Y: 0.5 Z: 0.35
Center : X: -0.32 Y: 0.1 Z: -0.175
11. We just set up the ragdoll for the AI game object, but we sill need to apply the
collider and Rigidbody to the gun. So click on the gun game object and apply the
Rigidbody to it by going to Component | Physics | Rigidbody . Go to the Inspector
view of this game object and set the following:
F Rigidbody
Mass: 20
12. Next, click on the triangle in front of the gun game object to bring up the gun_
model , as shown in the following screenshot:
13. Apply the Box Collider to the gun_model , (which will make the gun collide with
other objects when it falls down), by going to Component | Physics | Box Collider .
We are now done with the creaion of the robot_AI_ragdoll game object.
 
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