Game Development Reference
In-Depth Information
Mission Checklist
First, we need the chapter 7 package. G o to the topic website— http://www.packtpub.
com/support?nid=8267 —to download the Chapter7.zip package. The package will
contain all the necessary resources— assets, scripts, and prefabs—that we will be using in
this chapter.
Import the package to Unity as you did for the previous chapters, as shown in the
following screenshot:
In the Project view, we will see the Chapter5 folder, Chapter6 folder, Chapter7 folder,
Gizmos folder, Standard Assets , and VirtualWorld scene. The Chapter5 and Chapter6
folders will contain the enire assets of Chapter 5 and Chapter 6 . The Chapter7 folder
will contain all the scripts, assets, terrain, and prefabs that will be used in this chapter. The
Gizmos folder will contain the wayIcon.png . The Standard Assets folder contains all the
necessary built-in assets that will be used in the chapter. Finally, we will use the VirtualWorld
scene to create the destrucible objects in this chapter. VirtualWorld scene includes the old
work from Chapter 5 and Chapter 6 , and some new scripts to make it more suitable for
this project. Let's double-click on it to open the scene.
 
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