Game Development Reference
In-Depth Information
This will bring up the pop-up window, as shown in the following screenshot. Click on
the Continue buton to break the prefab:
5. Now, to create the background material, go to Assets | Create | Material , and
name it whatever you want; here we will call it M_Background . Then, we assign our
background texture to this material, in the project window click on M_Background .
We will see the Inspector view of the background material, as shown in the
following screenshot:
If you don't see the detail as seen in the preceding screenshot,
you can click anywhere that isn't a buton on the banner (the
lighter gray area that says M_Background ) to show the details.
6. Next, drag the background.png file from the Chapter1/Level folder in the
Project view and drop it in the texture thumbnail, and then set the following:
Shader : Diffuse
Main Color : R:164 , G:219 , B:225 , A: 255
Base (RGB) : x - Tiling : 2 , Offset : 0 ; y - Tiling : 2 , Offset : 0
 
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