Game Development Reference
In-Depth Information
Game over-Wrapping it up
In this chapter, we just created the Waypoints for the enemy to follow. We also created
the enemy AI that can jump, run towards the player, walk, and stop for a certain ime—by
creaing the AIController script. This script used the mix of CharacterControl script
from Project 4 , The Hero/Heroine Part II - Animaion and Controls , and New3PSController
script from the Project 5 , Creaing a Rocket Launcher .
We also learned more about the Gizmos() funcion to display the visual of our Waypoints
empty game object by using Gizmo.DrawIcon() , Gizmo.DrawLine() , and Gizmo.
DrawWireSphere() .
Finally, we learned how to use the GUI.BeginGroup() funcion to mask and show the hit-
point UI object for the player and the enemy.
So, let's take a look at the following screenshot to see what we have done so far:
 
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