Game Development Reference
In-Depth Information
Then, we run the Unity editor, create a new project, and name it as AI . Next, we import the
Chapter6.unitypackage to our project as we did in the last chapter by going to Assets
| Import Package | Custom Packageā€¦ , choose Chapter6.unityPackage , which we just
downloaded, and then click on the Import buton on the pop-up window link, as shown in
the following screenshot:
In the Project view, we will see the AI scene, Chapter5 folder, Chapter6 folder, CustomSkin
GUISkin , Prefabs folder, Scripts folder, and the Standard Assets folder. The Chapter5 folder
will contain the enire Chapter 5 assets. The Chapter6 folder will contain the Chapter 6
assets. The Prefabs folder will contain the Rocket prefabs and ShotSmoke prefab, and the
Scripts folder will contain all the scripts we used in the last chapter.
Then, we need to double-click the AI scene to open the scene from the last chapter, as
shown in the following screenshot:
 
Search WWH ::




Custom Search