Game Development Reference
In-Depth Information
Are you ready to go gung ho?
A Hotshot challenge
Now, we know how to create the First Person Controller, the rocket launcher weapon using
paricles, and the shadow text by using the OnGUI() funcion. Let's make this project more
fun by:
F Including your own character or even your own type of weapon
F Adjusing the paricle, or using a diferent paricle efect to create the smoke efect
or explosion
F Adding the ability to change the type of rocket or bullet; you can even have a
different type of rocket that is slower or faster than the one in this chapter or even
add gravity to it and make it as a grenade launcher
F Adding sound for each acion
F Adding physics and explosions to our rocket when the rocket hits something
F Creaing the dynamics outline text by using the OnGUI() funcion and the
technique we used for the dynamics shadow text.
 
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